“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

Ian J. Coony, Dan Lund, Michael Anderson
{"title":"“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR","authors":"Ian J. Coony, Dan Lund, Michael Anderson","doi":"10.1145/3388767.3407363","DOIUrl":null,"url":null,"abstract":"With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.
“神话:一个冻结的故事”-实时VR的程式化效果
随着《冰雪奇缘2》在2019年夏末的收尾,一小群特效艺术家开始学习一种全新的元素创作管道,以实时技术为核心。这些艺术家能够从工作室以前的VR工作中获得经验,包括“循环”[吉普森等人,2018年]和“风筝的故事”[赖特等人,2019年]。凭借极短的时间表和神话同行的不懈支持,该团队使用新的工具调色板创建了独特的风格化艺术品,以帮助将这些设计转化为实时效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信