Development of speed in the upper and lower extremities through games in children of 6-10 years old

S. Bushati, M. Bushati
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Abstract

Introduction. Motion games are part of children’s athletics and represent one of the most effective tools for acquiring specific physical education content within basic motor activities; movement games prove to be useful both during physical education classes and for children's leisure time (leisure motor activities, sports camps, etc.). The purpose of the study is; to measure, record, study and compare the state of speed quality since the age of starting school education. Also, this study will serve to better understand the state and scoring of sports talents. Methods. We have tested 100 children of which 50 were girls and 50 were boys. The intervention was done for 10 weeks. We have used 4- games. Tested: The Plate – Tapping test:25-meter sprints. Discussion. The results show “25-meter sprints” that the experimental group made an improvement for the boys first classes ≤ 0.07, second classes ≤ 0.19, third classes ≤ 0.13. Improvement for girls’ first classes ≤ 0.13, second classes ≤ 0.15, third classes ≤ 0.09. The results show the plate-tapping that the experimental group has made an improvement for boys first grade ≤ 0.30, second grade ≤ 0.20, third grade ≤ 0.30. Improvement for girl’s first classes ≤ 0.30, second classes ≤ 0.30, third classes ≤ 0.30. Conclusions. The use of movement games during the lesson increases the degree of effective participation, develops attention and the level of interaction between students, which represents another component of the general competencies of the primary school level.
通过游戏培养6-10岁儿童上肢和下肢的速度
介绍。运动游戏是儿童体育运动的组成部分,是在基本运动活动中获取特定体育教育内容的最有效工具之一;事实证明,运动游戏在体育课和儿童休闲时间(休闲运动活动、运动营地等)都很有用。研究的目的是;目的:测量、记录、研究、比较儿童自入学以来的速度素质状况。同时,本研究也有助于更好地了解体育人才的状态和得分。方法。我们测试了100个孩子,其中50个是女孩,50个是男孩。干预进行了10周。我们已经使用了4场比赛。测试:击板测试:25米短跑。讨论。结果表明:“25米短跑”,实验组男生成绩提高,一班≤0.07,二班≤0.19,三班≤0.13。女生1级进步≤0.13,2级进步≤0.15,3级进步≤0.09。结果表明,实验组男生的攻板成绩一年级≤0.30,二年级≤0.20,三年级≤0.30均有提高。女生1级≤0.30,2级≤0.30,3级≤0.30。结论。在课堂上使用动作游戏增加了有效参与的程度,培养了学生之间的注意力和互动水平,这代表了小学水平的一般能力的另一个组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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