Pandemics throughout history and geography – an interactive environment to educate the new generation of students

M. D. Gregorio, M. Sebillo, G. Tortora, G. Vitiello
{"title":"Pandemics throughout history and geography – an interactive environment to educate the new generation of students","authors":"M. D. Gregorio, M. Sebillo, G. Tortora, G. Vitiello","doi":"10.1145/3464385.3464743","DOIUrl":null,"url":null,"abstract":"The new coronavirus pandemic (COVID-19) has induced a radical change in the way people are educated. Distance or online learning has become the norm and it is important to provide new resources to ensure that continuing education takes place during this difficult time. The main objective is, therefore, to provide a service that not only supports school teaching but that can also increasingly motivate students while learning. In recent years, an increasing emphasis has been placed on geo-education in middle and high school curricula, transforming the way certain subjects are now taught to provide students with a thorough understanding of the dynamics and interconnections in the world, which are based also on relevant geographic areas information. This paper proposes the integration of advanced geospatial technology into traditional interactive learning tools as a way to describe experiences that help students understand phenomena and improve their skills, focusing on pandemic diseases, as they have happened in the history of humankind. The system is the result of a usability engineering process aimed at providing users with an effective learning experience, by iteratively analyzing their expectations and needs concerning georeferenced content. The resulting learning environment was tested in the context of a middle school program. A usability study was conducted to analyze the impact in terms of perceived quality, engagement, and learning performance of students.","PeriodicalId":221731,"journal":{"name":"CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHItaly 2021: 14th Biannual Conference of the Italian SIGCHI Chapter","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3464385.3464743","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The new coronavirus pandemic (COVID-19) has induced a radical change in the way people are educated. Distance or online learning has become the norm and it is important to provide new resources to ensure that continuing education takes place during this difficult time. The main objective is, therefore, to provide a service that not only supports school teaching but that can also increasingly motivate students while learning. In recent years, an increasing emphasis has been placed on geo-education in middle and high school curricula, transforming the way certain subjects are now taught to provide students with a thorough understanding of the dynamics and interconnections in the world, which are based also on relevant geographic areas information. This paper proposes the integration of advanced geospatial technology into traditional interactive learning tools as a way to describe experiences that help students understand phenomena and improve their skills, focusing on pandemic diseases, as they have happened in the history of humankind. The system is the result of a usability engineering process aimed at providing users with an effective learning experience, by iteratively analyzing their expectations and needs concerning georeferenced content. The resulting learning environment was tested in the context of a middle school program. A usability study was conducted to analyze the impact in terms of perceived quality, engagement, and learning performance of students.
贯穿历史和地理的大流行病——教育新一代学生的互动环境
新型冠状病毒大流行(COVID-19)导致人们的教育方式发生了根本性变化。远程或在线学习已经成为常态,提供新的资源以确保在这个困难时期继续教育是很重要的。因此,主要目标是提供一项服务,不仅支持学校教学,而且还可以在学习过程中越来越多地激励学生。近年来,地理教育在初中和高中课程中受到越来越多的重视,改变了某些科目的教学方式,使学生能够全面了解世界的动态和相互联系,这也是基于相关的地理区域信息。本文建议将先进的地理空间技术整合到传统的交互式学习工具中,作为一种描述经验的方式,帮助学生理解现象并提高他们的技能,重点关注人类历史上发生的大流行性疾病。该系统是可用性工程过程的结果,旨在通过迭代分析用户对地理参考内容的期望和需求,为用户提供有效的学习体验。最终的学习环境在一个中学项目的背景下进行了测试。我们进行了一项可用性研究,以分析在感知质量、参与和学生学习表现方面的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信