Dual Regression for Efficient Hand Pose Estimation

Dong Wei, Shan An, Xiajie Zhang, Jiayi Tian, Konstantinos A. Tsintotas, A. Gasteratos, Haogang Zhu
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引用次数: 1

Abstract

Hand pose estimation constitutes prime attainment for human-machine interaction-based applications. Real-time operation is vital in such tasks. Thus, a reliable estimator should exhibit low computational complexity and high precision at the same time. Previous works have explored the regression techniques, including the coordinate regression and heatmap regression methods. Primarily incorporating ideas from them, in this paper, we propose a novel, fast and accurate method for hand pose estimation, which adopts a lightweight network architecture and a post-processing scheme. Hence, our architecture uses a Dual Regression strategy, consisting of two regression branches, namely the coordinate and the heatmap ones, and we refer to the proposed method as DRHand. By carefully selecting the branches' characteristics, the proposed structure has been designed to exploit the benefits of the two methods mentioned above while impoverishing their weaknesses to some extent. The two branches are supervised separately during training, and a post-processing module estimates their outputs to boost reliability. This way, our novel pipeline is considerably faster, reaching 44.39 frames-per-second on an NVIDIA Jetson TX2 graphics processing unit, offering a beyond real-time performance for any custom robotics application. Lastly, extensive experiments conducted on two publicly-available datasets demonstrate that the proposed framework outperforms previous state-of-the-art techniques and can generalize on various hand pose scenarios.
有效手部姿态估计的对偶回归
手部姿态估计是基于人机交互的应用的主要目标。实时操作在这类任务中至关重要。因此,一个可靠的估计器应该同时具有低的计算复杂度和高的精度。以往的研究对回归技术进行了探索,包括坐标回归和热图回归方法。在此基础上,本文提出了一种新颖、快速、准确的手部姿态估计方法,该方法采用轻量级网络架构和后处理方案。因此,我们的体系结构使用双回归策略,由两个回归分支组成,即坐标和热图分支,我们将提出的方法称为DRHand。通过仔细选择分支的特征,所提出的结构旨在利用上述两种方法的优点,同时在一定程度上消除它们的弱点。两个分支在训练过程中被分开监督,后处理模块估计它们的输出以提高可靠性。通过这种方式,我们的新流水线速度更快,在NVIDIA Jetson TX2图形处理单元上达到每秒44.39帧,为任何定制机器人应用提供超越实时的性能。最后,在两个公开可用的数据集上进行的大量实验表明,所提出的框架优于先前最先进的技术,并且可以泛化各种手部姿势场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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