Deforming virtual objects with an instrumented glove

K. Hui, M. Ma
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引用次数: 9

Abstract

A virtual hand controlled with an instrumented glove is used for visualizing the interaction between the hand and a virtually deformable object. Using a sphere-tree representation, collision between the fingers and the object is detected. Contacts between the virtual hand and the object are used for establishing constraints for the evaluation of deformation based on the finite element technique. Experiments showed that the critical process for attaining interactive response is the inversion of the stiffness matrix in finite element analysis. By using a parallel processing technique for the matrix inversion process, interactive response is attained for objects with a mesh composed of 300 nodes.
用仪表手套使虚拟物体变形
用仪表手套控制的虚拟手用于可视化手与虚拟可变形物体之间的相互作用。使用球树表示,检测手指和物体之间的碰撞。利用虚拟手与物体的接触建立约束条件,基于有限元技术对虚拟手的变形进行评估。实验表明,在有限元分析中,获得交互响应的关键过程是刚度矩阵的反演。通过对矩阵反演过程采用并行处理技术,实现了300个节点网格对象的交互响应。
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