Memory efficient skeletonization of utility maps

A. Vossepoel, K. Schutte, Carl F. P. Delanghe
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引用次数: 9

Abstract

An algorithm is presented that allows one to perform skeletonization of large maps with much lower memory requirements than with the straightforward approach. The maps are divided into overlapping tiles, which are skeletonized separately, using a Euclidean distance transform. The amount of overlap is controlled by the maximum expected width of any map component and the maximum size of what is considered as a small component. Next, the skeleton parts are connected again at the middle of the overlap zones. Some examples are given for efficient memory utilization in tiling an A0 size map into a predefined number of tiles or into tiles of a predefined (square) size. The algorithm is also suited for a parallel implementation of skeletonization.
实用地图的内存高效骨架化
提出了一种算法,该算法允许在比直接方法低得多的内存需求下执行大型地图的骨架化。使用欧几里得距离变换,将地图划分为重叠的瓷砖,分别进行骨架化。重叠的数量由任何地图组件的最大预期宽度和被认为是小组件的最大尺寸控制。接下来,在重叠区域的中间再次连接骨架部分。在将A0大小的映射平铺为预定义数量的块或平铺为预定义(正方形)大小的块时,给出了一些有效利用内存的示例。该算法也适用于骨架化的并行实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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