Line-based rendering with truchet-like tiles

Abdalla G. M. Ahmed
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引用次数: 1

Abstract

We explore the use of Truchet-like tiles (tiles with half area shaded) for single-tone (monochrome) line-based rendering of maps. We borrow concepts from information theory to develop some qualitative and quantitative measures, and use them to discuss four rendering styles which use Truchet-like tiles. We first present a style based on the original Truchet tiles, then we review the tile-based approach used by Inglis and Kaplan for Op Art rendering of 2-color maps, and extend the concept to 3- and 4-color input maps. We present two more concepts capable of rendering maps with up to 6 colors. We highlight some relationships between the four rendering styles, and utilize these relationships to generate Op Art/labyrinth renderings from input maps of up to 6 colors.
基于线的渲染,带有类似木棒的贴图
我们探索使用Truchet-like瓷砖(一半面积阴影的瓷砖)进行单色调(单色)基于线的地图渲染。我们借用信息论的概念,制定了一些定性和定量的度量方法,并利用它们讨论了四种使用Truchet-like tiles的渲染风格。我们首先提出了一种基于原始Truchet贴图的风格,然后回顾了Inglis和Kaplan使用的基于贴图的方法,用于2色地图的欧普艺术渲染,并将这一概念扩展到3色和4色输入地图。我们提出了另外两个概念,可以渲染多达6种颜色的地图。我们强调了四种渲染风格之间的一些关系,并利用这些关系从最多6种颜色的输入地图生成欧普艺术/迷宫渲染图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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