{"title":"Doing gender in game spaces: Transgender and non-binary players’ gender signaling strategies in online games","authors":"A. Kosciesza","doi":"10.1177/14614448231168107","DOIUrl":null,"url":null,"abstract":"Transgender and non-binary people manage public perceptions of their genders not only in the material world, but also within the virtual worlds of online digital games. Game spaces offer a site of trans and non-binary embodiment that can be decoupled from the physical world, yet these spaces remain embedded in structures of cisnormative hegemony. In this exploratory study, I interviewed 10 players whose gender identities do not conform to the static male-female binary that is encoded, both literally and ideologically, in games. This work centers the experiences of non-cisgender people with particular attention to the differences in how virtual environments are approached by those who wish to present within binary gender/sex categories and those who do not. I consider both the features and the constraints of the digital game environment, and their implications for non-cisgender players’ processes of gender expression and identification.","PeriodicalId":443328,"journal":{"name":"New Media & Society","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/14614448231168107","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Transgender and non-binary people manage public perceptions of their genders not only in the material world, but also within the virtual worlds of online digital games. Game spaces offer a site of trans and non-binary embodiment that can be decoupled from the physical world, yet these spaces remain embedded in structures of cisnormative hegemony. In this exploratory study, I interviewed 10 players whose gender identities do not conform to the static male-female binary that is encoded, both literally and ideologically, in games. This work centers the experiences of non-cisgender people with particular attention to the differences in how virtual environments are approached by those who wish to present within binary gender/sex categories and those who do not. I consider both the features and the constraints of the digital game environment, and their implications for non-cisgender players’ processes of gender expression and identification.