Multiresolution rendering by sewing trimmed NURBS surfaces

F. Kahlesz, Á. Balázs, R. Klein
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引用次数: 28

Abstract

Most of the industrial parts are designed as trimmed NURBS. For their efficient rendering multiresolution models are needed. To create such models without artifacts at the trimming curves, one needs to sew parts together along the common boundaries. Due to the problem of determining the geometric places in 3D space along the trimming curves where sewing should be done, current approaches need to have a priori neighbourhood information of the patches and this way they do not provide an automatic solution to create large connected models just from a set of surfaces. In this paper we describe a method, which automatically determines common boundaries of trimmed NURBS surfaces and sews along them. Such a method provides us a non-manifold or manifold structure, which can be handled using standard multi-resolution techniques. Several examples of industrial data demonstrate the efficiency and applicability of our new method. The introduced techniques will also be included into the OpenSG scenegraph API [8] as the basic tool for NURBS rendering.
通过缝纫修剪的NURBS表面进行多分辨率渲染
大多数工业零件被设计为修剪的NURBS。为了实现高效的渲染,需要多分辨率模型。要创建这样的模型,在修剪曲线上没有人工制品,需要沿着公共边界将零件缝合在一起。由于在3D空间中沿裁剪曲线确定应该进行缝纫的几何位置的问题,当前的方法需要具有补丁的先验邻域信息,这样它们就不能提供仅从一组表面创建大型连接模型的自动解决方案。本文描述了一种自动确定裁剪后的NURBS曲面的公共边界并沿其进行缝纫的方法。这种方法为我们提供了一个非流形或流形结构,可以使用标准的多分辨率技术来处理。几个工业数据实例证明了新方法的有效性和适用性。所介绍的技术也将被纳入OpenSG场景API[8],作为NURBS渲染的基本工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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