Partially Observable Games for Secure Autonomy*

M. Ahmadi, A. Viswanathan, M. Ingham, K. Tan, A. Ames
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引用次数: 1

Abstract

Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single framework. To this end, we propose the two-player partially observable stochastic game formalism to capture both high-level autonomous mission planning under uncertainty and adversarial decision making subject to imperfect information. We show that synthesizing sub-optimal strategies for such games is possible under finite-memory assumptions for both the autonomous decision maker and the cyber-adversary. We then describe an experimental testbed to evaluate the efficacy of the proposed framework.
安全自治的部分可观察博弈*
在过去的十年里,自主和网络防御方面的技术开发工作一直在相互独立地发展。在本文中,我们报告了我们正在进行的工作,将这两个目前不同的领域集成到一个框架中。为此,我们提出了双参与者部分可观察随机博弈的形式,以捕获不确定性下的高级自主任务规划和不完全信息下的对抗性决策。我们表明,在有限内存的假设下,对自主决策者和网络对手来说,综合这些博弈的次优策略是可能的。然后,我们描述了一个实验测试平台来评估所提出的框架的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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