An Efficient Process Live Migration Mechanism for Load Balanced Distributed Virtual Environments

Balazs Gerofi, H. Fujita, Y. Ishikawa
{"title":"An Efficient Process Live Migration Mechanism for Load Balanced Distributed Virtual Environments","authors":"Balazs Gerofi, H. Fujita, Y. Ishikawa","doi":"10.1109/CLUSTER.2010.25","DOIUrl":null,"url":null,"abstract":"Distributed virtual environments (DVE), such as multi-player online games and distributed simulations may involve a massive amount of concurrent clients. Deploying distributed server architectures is currently the most prevalent way of providing such large-scale services, where typically the virtual space is divided into several distinct regions requiring each server to handle only part of the virtual world. Inequalities in client distribution may, however, cause certain servers to become overloaded, which potentially degrades the interactivity of the environment and thus renders the load balancing problem a crucial issue. Prior research has shown several approaches for avoiding uneven workload, nevertheless, addressing the problem mainly at the application layer. In this paper we focus on solving the DVE load balancing problem at the operating system level. We propose an efficient process live migration mechanism, which is optimized for processes maintaining a massive amount of network connections. Building on top of it, we have implemented a decentralized middleware that instruments process migration among the cluster nodes, attempting to equalize loads on all machines. We demonstrate the performance of the live migration mechanism on a real-world multiplayer game server and show the behavior of the load balancing engine through a realistic DVE simulation.","PeriodicalId":152171,"journal":{"name":"2010 IEEE International Conference on Cluster Computing","volume":"140 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE International Conference on Cluster Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CLUSTER.2010.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23

Abstract

Distributed virtual environments (DVE), such as multi-player online games and distributed simulations may involve a massive amount of concurrent clients. Deploying distributed server architectures is currently the most prevalent way of providing such large-scale services, where typically the virtual space is divided into several distinct regions requiring each server to handle only part of the virtual world. Inequalities in client distribution may, however, cause certain servers to become overloaded, which potentially degrades the interactivity of the environment and thus renders the load balancing problem a crucial issue. Prior research has shown several approaches for avoiding uneven workload, nevertheless, addressing the problem mainly at the application layer. In this paper we focus on solving the DVE load balancing problem at the operating system level. We propose an efficient process live migration mechanism, which is optimized for processes maintaining a massive amount of network connections. Building on top of it, we have implemented a decentralized middleware that instruments process migration among the cluster nodes, attempting to equalize loads on all machines. We demonstrate the performance of the live migration mechanism on a real-world multiplayer game server and show the behavior of the load balancing engine through a realistic DVE simulation.
负载均衡分布式虚拟环境中一种高效的进程动态迁移机制
分布式虚拟环境(DVE),如多人在线游戏和分布式模拟,可能涉及大量并发客户端。部署分布式服务器体系结构是目前提供此类大规模服务的最流行的方式,其中虚拟空间通常被划分为几个不同的区域,每个服务器只需要处理虚拟世界的一部分。然而,客户机分布中的不平等可能会导致某些服务器过载,这可能会降低环境的交互性,从而使负载平衡问题成为一个关键问题。先前的研究已经展示了几种避免不均匀工作负载的方法,然而,主要是在应用层解决问题。本文主要研究如何在操作系统层面解决虚拟机的负载平衡问题。我们提出了一种高效的进程实时迁移机制,该机制针对维持大量网络连接的进程进行了优化。在它的基础上,我们实现了一个去中心化的中间件,它在集群节点之间检测迁移过程,试图均衡所有机器上的负载。我们在一个真实的多人游戏服务器上演示了实时迁移机制的性能,并通过一个真实的DVE模拟展示了负载平衡引擎的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信