Reachability Games and Parity Games

V. Diekert, Manfred Kufleitner
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Abstract

Parity games are positionally determined. This is a fundamental and classical result. In 2010, Calude et al. showed a breakthrough result for finite parity games: the winning regions and their positional winning strategies can be computed in quasi-polynomial time. In the present paper we give a self-contained and detailed proofs for both results. The results in this paper are not meant to be original. The positional determinacy result is shown for possibly infinite parity games using the ideas of Zielonka which he published in 1998. In order to show quasi-polynomial time, we follow Lehtinen's register games, which she introduced in 2018. Although the time complexity of Lehtinen's algorithm is not optimal, register games are conceptually simple and interesting in their own right. Various of our proofs are either new or simplifications of the original proofs. The topics in this paper include the definition and the computation of optimal attractors for reachability games, too.
可达性游戏和平价游戏
平价游戏是由位置决定的。这是一个基本的经典结果。2010年,Calude等人给出了有限奇偶对策的突破性结果:获胜区域及其位置获胜策略可以在拟多项式时间内计算出来。本文对这两个结果给出了完整的详细证明。本文的结果并非原创。利用Zielonka在1998年发表的思想,给出了可能无限奇偶性博弈的位置确定性结果。为了展示准多项式时间,我们遵循Lehtinen在2018年推出的寄存器游戏。虽然Lehtinen算法的时间复杂度不是最佳的,但注册游戏本身在概念上是简单而有趣的。我们的各种证明要么是新的,要么是原始证明的简化。本文还讨论了可达性博弈的最优吸引子的定义和计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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