How to master challenges in experimental evaluation of 2D versus 3D software visualizations

Richard Müller, Pascal Kovacs, J. Schilbach, Dirk Zeckzer
{"title":"How to master challenges in experimental evaluation of 2D versus 3D software visualizations","authors":"Richard Müller, Pascal Kovacs, J. Schilbach, Dirk Zeckzer","doi":"10.1109/3DVis.2014.7160097","DOIUrl":null,"url":null,"abstract":"Software visualizations in 3D and virtual reality are an interesting and debated research topic in academia. However, the benefits and drawbacks of 3D software visualizations in immersive environments compared to its 2D counterparts are not very well understood due to the lack of empirical evaluations. The challenge is to plan valid experiments with analogous 2D and 3D visualization techniques, while avoiding various influence factors and minimizing the threats to validity. In this paper, we present an experiment as part of a series using a structured approach to meet these challenges.","PeriodicalId":246346,"journal":{"name":"2014 IEEE VIS International Workshop on 3DVis (3DVis)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE VIS International Workshop on 3DVis (3DVis)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DVis.2014.7160097","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Software visualizations in 3D and virtual reality are an interesting and debated research topic in academia. However, the benefits and drawbacks of 3D software visualizations in immersive environments compared to its 2D counterparts are not very well understood due to the lack of empirical evaluations. The challenge is to plan valid experiments with analogous 2D and 3D visualization techniques, while avoiding various influence factors and minimizing the threats to validity. In this paper, we present an experiment as part of a series using a structured approach to meet these challenges.
如何掌握2D与3D软件可视化实验评估中的挑战
三维软件可视化和虚拟现实是学术界一个有趣且有争议的研究课题。然而,由于缺乏经验评估,与2D软件相比,沉浸式环境中3D软件可视化的优点和缺点并没有得到很好的理解。挑战在于利用类似的二维和三维可视化技术规划有效的实验,同时避免各种影响因素并最大限度地减少对有效性的威胁。在本文中,我们提出了一个实验,作为使用结构化方法来应对这些挑战的系列的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信