Press play: Acts of defining (in) fluid assemblages

Johan Redström, Heather Wiltse
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引用次数: 10

Abstract

Although design continuously has been expanding its scope of concern and intervention from products to processes, experience, and entire product and service ecologies, ‘things’ remain central to how we think about design and use. But ‘things’ have changed. Contemporary materials, technologies and contexts of design and use, we argue, now result in ‘things’ that need to be understood as fluid assemblages rather than traditional objects. These often combine a surface-level simplicity of use with dynamic, sophisticated, and hidden backend complexity. In order to investigate these issues we consider a simple design case and how it has evolved over time and through technological developments: that of pressing play to listen to music. Noting the tendencies in the ongoing evolution, with focus on the simple design element of the ‘play’ button, we suggest that traditional distinctions between design and use are breaking down. Coming to grips with the materials and ecologies of contemporary design practice thus requires the development of design theory and methodologies that allow us to articulate and bring into focus these significant new dynamics.
按下播放:定义流体组合的行为
虽然设计一直在不断扩大其关注和干预的范围,从产品到过程,体验,以及整个产品和服务生态,“物”仍然是我们如何思考设计和使用的核心。但是“事情”已经变了。我们认为,当代材料、技术以及设计和使用的背景,现在导致“事物”需要被理解为流动的组合,而不是传统的物体。它们通常将表面的简单性与动态的、复杂的和隐藏的后端复杂性结合起来。为了研究这些问题,我们考虑了一个简单的设计案例,以及它是如何随着时间和技术的发展而演变的:按下播放键来听音乐。注意到不断发展的趋势,关注“播放”按钮的简单设计元素,我们认为设计和使用之间的传统区别正在被打破。因此,掌握当代设计实践的材料和生态需要设计理论和方法的发展,使我们能够清晰地表达并关注这些重要的新动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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