Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide

K. Ketan, Aditya Ponnada, P. Yammiyavar
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Abstract

Researchers and game publishers consistently argue digital divide between urban and rural digital gamers in India is due to the lack of affordable and accessible technologies. In this paper, we put forward two perspectives of bridging digital divide in terms of gaming experiences namely technology and cultural perspectives. We are highlighting the potential of several existing technologies in enhancing the gaming experiences of rural and semi-urban populations of India. In addition, we also emphasize on the importance of cultural differences in designing the delivery content for the digital games. We argue that the widely discussed digital divide can be mitigated by considering both technological aspects and cross-cultural aspects of the target users.
关于数字游戏设计过程中以用户为中心和以技术为中心问题的思考:弥合数字鸿沟的方法
研究人员和游戏发行商一直认为,印度城市和农村数字玩家之间的数字鸿沟是由于缺乏负担得起和可获得的技术。在本文中,我们提出了两种弥合游戏体验数字鸿沟的观点,即技术和文化观点。我们强调了几种现有技术在提高印度农村和半城市人口的游戏体验方面的潜力。此外,我们还强调了文化差异在设计数字游戏传播内容中的重要性。我们认为,广泛讨论的数字鸿沟可以通过考虑目标用户的技术方面和跨文化方面来缓解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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