Investigating Student Reflection during Game-Based Learning in Middle Grades Science

Daniel Carpenter, Elizabeth B. Cloude, Jonathan P. Rowe, R. Azevedo, James C. Lester
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引用次数: 4

Abstract

Reflection plays a critical role in learning by encouraging students to contemplate their knowledge and previous learning experiences to inform their future actions and higher-order thinking, such as reasoning and problem solving. Reflection is particularly important in inquiry-driven learning scenarios where students have the freedom to set goals and regulate their own learning. However, despite the importance of reflection in learning, there are significant theoretical, methodological, and analytical challenges posed by measuring, modeling, and supporting reflection. This paper presents results from a classroom study to investigate middle-school students’ reflection during inquiry-driven learning with Crystal Island, a game-based learning environment for middle-school microbiology. To collect evidence of reflection during game-based learning, we used embedded reflection prompts to elicit written reflections during students’ interactions with Crystal Island. Results from analysis of data from 105 students highlight relationships between features of students’ reflections and learning outcomes related to both science content knowledge and problem solving. We consider implications for building adaptive support in game-based learning environments to foster deep reflection and enhance learning, and we identify key features in students’ problem-solving actions and reflections that are predictive of reflection depth. These findings present a foundation for providing adaptive support for reflection during game-based learning.
初中科学游戏学习中学生反思的调查研究
反思在学习中起着至关重要的作用,它鼓励学生思考他们的知识和以前的学习经验,以告知他们未来的行动和高阶思维,如推理和解决问题。反思在探究驱动的学习情境中尤为重要,因为学生可以自由地设定目标和规范自己的学习。然而,尽管反思在学习中很重要,但是通过测量、建模和支持反思,存在着重大的理论、方法和分析方面的挑战。本文采用“水晶岛”游戏式中学微生物学学习环境,对中学生在探究性学习过程中的反思进行了课堂研究。为了在基于游戏的学习过程中收集反思的证据,我们使用嵌入式反思提示来引发学生在与水晶岛互动时的书面反思。来自105名学生的数据分析结果突出了学生反思特征与科学内容知识和问题解决相关的学习成果之间的关系。我们考虑了在基于游戏的学习环境中建立适应性支持的意义,以促进深度反思和提高学习,我们确定了学生解决问题的行动和反思的关键特征,这些特征可以预测反思深度。这些发现为在基于游戏的学习过程中提供适应性支持提供了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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