{"title":"The Effect of Virtual Reality on Balance Performance","authors":"Umut Dolu, Filiz Çamligüney","doi":"10.18826/useeabd.1132407","DOIUrl":null,"url":null,"abstract":"Aim: The aim of the study is to observe the long-term effects of using virtual reality glasses on balance performance in sedentary individuals. \nMethods: In our study, Y Balance Test was preferred to measure dynamic balance and Flamingo Balance Test was preferred to measure static balance. Groups did general strength training 3 days a week for 8 weeks. However, the VR group also did a 15 minute VR workout at the end of each workout. In order to investigate the difference in balance performance of both groups, a pre-test was conducted and then a post-test was conducted 8 weeks later. The compliance of the variables to the normal distribution was evaluated using the Shapiro-Wilk test. As a result of the normality test, it was determined that the data provided the normal distribution conditions and analysis was made using the Paired Sample T-test, one of the parametric tests. \nResults: In addition to general strength exercises, virtual reality exercises for 15 minutes a day, 3 days a week by the experimental group (VR) for 8 weeks, revealed a significant difference in the dyn dynamic and static balance performances of the participants, no significant difference was found. \nConclusion: It has been concluded that exercises performed with virtual reality glasses have a positive effect on balance performance.","PeriodicalId":384546,"journal":{"name":"International Journal of Sport, Exercise & Training Sciences","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Sport, Exercise & Training Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18826/useeabd.1132407","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Aim: The aim of the study is to observe the long-term effects of using virtual reality glasses on balance performance in sedentary individuals.
Methods: In our study, Y Balance Test was preferred to measure dynamic balance and Flamingo Balance Test was preferred to measure static balance. Groups did general strength training 3 days a week for 8 weeks. However, the VR group also did a 15 minute VR workout at the end of each workout. In order to investigate the difference in balance performance of both groups, a pre-test was conducted and then a post-test was conducted 8 weeks later. The compliance of the variables to the normal distribution was evaluated using the Shapiro-Wilk test. As a result of the normality test, it was determined that the data provided the normal distribution conditions and analysis was made using the Paired Sample T-test, one of the parametric tests.
Results: In addition to general strength exercises, virtual reality exercises for 15 minutes a day, 3 days a week by the experimental group (VR) for 8 weeks, revealed a significant difference in the dyn dynamic and static balance performances of the participants, no significant difference was found.
Conclusion: It has been concluded that exercises performed with virtual reality glasses have a positive effect on balance performance.