Vertex data compression for triangular meshes

Eung-Seok Lee, Hyeongseok Ko
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引用次数: 62

Abstract

In the field of geometry compression, two main compression targets exist. One is triangle connectivity data and the other is vertex position data. The authors propose a novel algorithm to compress the vertex data. A fundamentally different approach taken in the paper is to transform the vertex positions to the model space, a coordinate system formed by the three previously processed vertices. Once all the vertices are transformed, we found that the result shows a strong tendency to cluster around three points. We exploit such a tendency during the vector quantization steps to increase the compression ratio. According to the experiments performed on 12 models, the average compression performance of our algorithm is 6.7 bits/vertex, which is a clear improvement over previous methods.
三角网格的顶点数据压缩
在几何压缩领域,存在两种主要的压缩目标。一个是三角形连通性数据,另一个是顶点位置数据。提出了一种新的顶点数据压缩算法。本文采用的一种完全不同的方法是将顶点位置转换为模型空间,即由先前处理的三个顶点组成的坐标系统。一旦对所有顶点进行变换,我们发现结果显示出围绕三个点聚集的强烈趋势。我们在矢量量化步骤中利用这种趋势来提高压缩比。在12个模型上进行的实验表明,我们的算法的平均压缩性能为6.7 bits/vertex,与之前的方法相比有了明显的提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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