Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City

Risa Kimura, T. Nakajima
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引用次数: 5

Abstract

One of the most important topics in future crowdsourcing is how to influence and coordinate collective people to perform micro-tasks towards their common goal achieved through crowdsourcing activities. For achieving the goal, crowdsourcing needs to take into account coordinating collective people not only encouraging individual people. This paper presents the Game as Rhetoric model that is a framework for designing digital rhetoric, which is embedded in the real world and influences participants' behavior. We then present Collective Action Crowdsourcing and its IoT-based prototype system as an example using the Game as Rhetoric model.
城市众包中的人类行为游戏化,实现可持续智慧城市
如何通过众包活动来影响和协调集体的人执行微任务,以实现共同的目标,是未来众包的一个重要课题。为了实现目标,众包不仅需要鼓励个人,还需要考虑协调集体的人。本文提出了游戏修辞模型,这是一种嵌入现实世界并影响参与者行为的数字修辞设计框架。然后,我们将集体行动众包及其基于物联网的原型系统作为使用游戏作为修辞模型的例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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