Putting a Context in Context: Investigating the Context of Pencil Puzzles in Multiple Academic Environments

Z. Butler, Ivona Bezáková, A. Brilliantova
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Abstract

The use of a well-chosen context for course assignments is widely regarded as motivating for students. However, it is challenging to study the utility of bringing a particular context to computing courses across different types of institutions and student demo- graphics. This is especially true in introductory computing since courses vary widely, for example, in topic order and depth of coverage. In this experience report, we present our approach to, and lessons learned from, studying the efficacy of a specific context for introductory computing assignments across a variety of environments. We focus on the context of pencil puzzles (puzzles like Sudoku or crosswords, designed to be solved on paper using a pencil) and the deployment and fit of pencil-puzzle-based assignments across different institutions' introductory curricula. We describe our overall process, including recruitment of instructors from a variety of institutions, development and deployment of assignments, and collection of student grade and survey data (including all necessary approvals). By design, we did not use the same assignment at each university, since we aimed to study the underlying context rather than a specific assignment, while also establishing the adoptability of the context to different circumstances. We discuss the heterogeneity of the resulting data set, how we chose to analyze it, and what conclusions can (and cannot) be drawn from such data. We conclude with lessons learned from this experience, with the hopes that they can help others who wish to propagate their innovations and study them in diverse situations.
将语境置于语境中:在多种学术环境中调查铅笔拼图的语境
在课程作业中使用精心选择的上下文被广泛认为是对学生的激励。然而,研究在不同类型的机构和学生演示图形中引入特定上下文的计算课程的效用是具有挑战性的。这在计算机入门课程中尤其如此,因为课程差异很大,例如,在主题顺序和覆盖深度方面。在这份经验报告中,我们介绍了我们的方法和从中吸取的经验教训,研究了跨各种环境的介绍性计算作业的特定上下文的有效性。我们专注于铅笔谜题(游戏邦注:如数独或填字游戏,设计为使用铅笔在纸上解决)的背景,以及不同机构入门课程中基于铅笔谜题的作业的部署和配合。我们描述了我们的整个过程,包括从各种机构招聘教师,开发和部署任务,以及收集学生成绩和调查数据(包括所有必要的批准)。通过设计,我们没有在每所大学使用相同的作业,因为我们的目的是研究潜在的上下文而不是特定的作业,同时也建立了上下文对不同情况的可接受性。我们讨论了结果数据集的异质性,我们如何选择分析它,以及从这些数据中可以(或不能)得出什么结论。最后,我们总结了从这一经验中吸取的教训,希望它们能够帮助其他希望推广其创新并在不同情况下进行研究的人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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