Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning

S. Lucas, J. Togelius
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引用次数: 37

Abstract

This paper considers variations on an extremely simple form of car racing, the challenge being to visit as many way-points as possible in a fixed amount of time. The simplicity of the models enables a very thorough evaluation of various learning algorithms and control architectures, and enables other researchers to work on the same models with relative ease. The models are used to compare the performance of various hand-programmed controllers, and neural networks trained using evolution, and using temporal difference learning. Comparisons are also made between state-based and action-based controller architectures. The best controllers were obtained using evolution to learn the weights of state-evaluation neural networks, and these were greatly superior to human drivers
点对点赛车:演化与时间差异学习的初步研究
本文考虑的是一种极其简单的赛车形式,其挑战在于在固定时间内访问尽可能多的路径点。模型的简单性使得对各种学习算法和控制体系结构进行非常彻底的评估,并使其他研究人员能够相对轻松地研究相同的模型。这些模型用于比较各种手动编程控制器的性能,以及使用进化和时间差分学习训练的神经网络。我们还比较了基于状态和基于动作的控制器架构。利用进化学习状态评估神经网络的权值,得到了较好的控制器,大大优于人类驾驶员
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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