Solving the Lunar Lander Problem using Reinforcement Learning

Rohit Sachin Sadavarte, Rishab Raj, B. Sathish Babu
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引用次数: 1

Abstract

Reinforcement Learning is an area of machine learning concerned with enabling an agent to solve a problem with feedback with the end goal to maximize some form of cumulative long-term reward. In this paper, two different Reinforcement Learning techniques from the value-based technique and policy gradient based method headers are implemented and analyzed. The algorithms chosen under these headers are Deep Q Learning and Policy Gradient respectively. The environment in which the comparison is done is OpenAI Gym’s LunarLander environment. A comparative analysis of the two techniques is then performed in order to understand the differences in a deterministic episodic state space. Both of these algorithms are model free, that is, they can be applied irrespective of the environment and do not need to have any knowledge about the exact details of the environment itself, hence the comparison can be extended to any other environment that shares these characteristics.
用强化学习解决月球着陆器问题
强化学习是机器学习的一个领域,涉及使代理能够通过反馈来解决问题,最终目标是最大化某种形式的累积长期奖励。本文对基于值的强化学习技术和基于策略梯度的方法头两种不同的强化学习技术进行了实现和分析。在这些标题下选择的算法分别是深度Q学习和策略梯度。进行比较的环境是OpenAI Gym的LunarLander环境。然后对这两种技术进行比较分析,以便了解确定性情景状态空间中的差异。这两种算法都是无模型的,也就是说,它们可以不考虑环境,也不需要了解环境本身的确切细节,因此可以将比较扩展到具有这些特征的任何其他环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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