Developing intercultural competencies through virtual reality: Internet of Things applications in education and learning

Louis Hickman, Mesut Akdere
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引用次数: 11

Abstract

The 21st century workplace is an increasingly intercultural and collaborative environment. As a result, soft skills are being recognized as deficient in science, technology, engineering, and math (STEM) graduates. Our program, Purdue Polytechnic Leadership Academy seeks to improve essential workplace skills for STEM students through virtual reality (VR) simulations that immerse students in intercultural leadership case studies. Experiencing something from a distance is a new type of collaborative technology enabled by the internet of things known as telehora. Students will actively participate in the virtual environment, both responding to and looking around in the virtual environment. Students will experience firsthand how the choices they make within the modules change the outcomes of the case. Once developed, the modules can be deployed in traditional and online classrooms or as self-study. The modules can be scaled to provide a safe and replicable experience for large student cohorts, with potential to expand to multiple universities and industry. Students are unable to gain these experiences through formal education by other means, making the experiences good candidates for VR application. Virtual reality combined with sensors for emotion tracking represent a novel educational application of Internet of Things hardware. We will compare efficacy of high-cost VR hardware to low-cost VR and traditional computers, examining how student engagement and outcomes are affected by the different delivery mediums, thereby contributing to our understanding of these novel technologies. Research methods will include measures of intercultural competence, tolerance for ambiguity, facial emotion detection, and a combination of galvanic skin response and electromyography. This data triangulation will provide insights into the effectiveness of the interventions on traditional outcomes and give researchers a better understanding of emotion's role in intercultural leadership interactions. The provides an immersive and safe learning environment for students to participate in intercultural leadership scenarios that cannot be replicated in traditional classrooms.
通过虚拟现实发展跨文化能力:物联网在教育和学习中的应用
21世纪的工作场所是一个日益跨文化和协作的环境。因此,软技能被认为是科学、技术、工程和数学(STEM)毕业生的缺陷。我们的项目,普渡理工学院领导力学院旨在通过虚拟现实(VR)模拟,让学生沉浸在跨文化领导力案例研究中,提高STEM学生的基本工作技能。从远处体验事物是一种新型的协作技术,由物联网实现,称为telehora。学生将积极地参与到虚拟环境中,在虚拟环境中进行回应和环顾四周。学生将亲身体验他们在模块中所做的选择如何改变案例的结果。一旦开发出来,这些模块可以部署在传统和在线教室中,也可以作为自学。这些模块可以扩展,为大型学生群体提供安全且可复制的体验,并有可能扩展到多所大学和行业。学生无法通过其他方式通过正规教育获得这些体验,因此这些体验很适合VR应用。虚拟现实与情感跟踪传感器相结合,代表了物联网硬件在教育领域的新应用。我们将比较高成本VR硬件与低成本VR和传统计算机的效率,研究不同的交付媒介如何影响学生的参与度和结果,从而有助于我们对这些新技术的理解。研究方法将包括跨文化能力的测量,对歧义的容忍度,面部情绪检测,以及皮肤电反应和肌电图的结合。这种数据三角分析将提供对传统结果干预的有效性的见解,并使研究人员更好地理解情感在跨文化领导互动中的作用。它为学生提供了一个身临其境和安全的学习环境,让他们参与到传统课堂无法复制的跨文化领导场景中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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