{"title":"A Drawing Software that Changes User's Realistic Experience by Sounds Generated by the Combination of Tools and Materials","authors":"Yulana Watanabe, T. Fujimoto","doi":"10.1109/IIAI-AAI.2019.00201","DOIUrl":null,"url":null,"abstract":"Today, many people have their own electronic devices, and use the internet. As a large part of the daily activities have now been digitized, many have no difficulty performing them by using the devices. Amid this digitization, a wide range of drawing software is evolving. From \"drawing/painting\" software that can be easily used by children and adults alike to those with specific features such as special software for product modeling and software with the texture of watercolor paints, different kinds of drawing software have been developed. Many creators and specialists use them which suit their purposes. While they all focus on providing functions and ease of use, few of the drawing software products represent realistic drawing experience. The sensation users have when working with analog tools creates emotional attachment to the tools. This leads to higher quality of the work and improved productivity. In addition, when drawing on paper with a pen or brush, unintended lines or points can be created. Though these cannot be easily corrected, they may add an intriguing touch to the work. With drawing software, this never happens, and making corrections is easy. In this research, we propose drawing software with realistic experience, which is one of the appeals of physical drawing as opposed to digitized drawing. In this paper, we focus on the realistic experience generated by sounds, and work on the sounds that vary by the combination of tools and materials.","PeriodicalId":136474,"journal":{"name":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IIAI-AAI.2019.00201","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Today, many people have their own electronic devices, and use the internet. As a large part of the daily activities have now been digitized, many have no difficulty performing them by using the devices. Amid this digitization, a wide range of drawing software is evolving. From "drawing/painting" software that can be easily used by children and adults alike to those with specific features such as special software for product modeling and software with the texture of watercolor paints, different kinds of drawing software have been developed. Many creators and specialists use them which suit their purposes. While they all focus on providing functions and ease of use, few of the drawing software products represent realistic drawing experience. The sensation users have when working with analog tools creates emotional attachment to the tools. This leads to higher quality of the work and improved productivity. In addition, when drawing on paper with a pen or brush, unintended lines or points can be created. Though these cannot be easily corrected, they may add an intriguing touch to the work. With drawing software, this never happens, and making corrections is easy. In this research, we propose drawing software with realistic experience, which is one of the appeals of physical drawing as opposed to digitized drawing. In this paper, we focus on the realistic experience generated by sounds, and work on the sounds that vary by the combination of tools and materials.