Sang Won Lee, Aaron Willette, Danai Koutra, Walter S. Lasecki
{"title":"The Effect of Social Interaction on Facilitating Audience Participation in a Live Music Performance","authors":"Sang Won Lee, Aaron Willette, Danai Koutra, Walter S. Lasecki","doi":"10.1145/3325480.3325509","DOIUrl":null,"url":null,"abstract":"Facilitating audience participation in a music performance brings with it challenges in involving non-expert users in large-scale collaboration. A musical piece needs to be created live, over a short period of time, with limited communication channels. To address this challenge, we propose to incorporate social interaction through mobile music instruments that the audience is given to play with, and examine how this feature sustains and affects the audience involvement. We test this idea with an audience participation music system, Crowd in C. We realized a participation-based musical performance with the system and validated our approach by analyzing the interaction traces of the audience at a performance. The result indicates that the audience members were actively engaged throughout the performance, with multiple layers of social interaction available in the system. We also present how the social interactivity among the audience shaped their interaction in the music making process.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 Conference on Creativity and Cognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3325480.3325509","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Facilitating audience participation in a music performance brings with it challenges in involving non-expert users in large-scale collaboration. A musical piece needs to be created live, over a short period of time, with limited communication channels. To address this challenge, we propose to incorporate social interaction through mobile music instruments that the audience is given to play with, and examine how this feature sustains and affects the audience involvement. We test this idea with an audience participation music system, Crowd in C. We realized a participation-based musical performance with the system and validated our approach by analyzing the interaction traces of the audience at a performance. The result indicates that the audience members were actively engaged throughout the performance, with multiple layers of social interaction available in the system. We also present how the social interactivity among the audience shaped their interaction in the music making process.
促进观众参与音乐表演带来了让非专业用户参与大规模协作的挑战。音乐作品需要在短时间内现场创作,传播渠道有限。为了应对这一挑战,我们建议通过提供给观众的移动乐器来整合社交互动,并研究这一功能如何维持和影响观众的参与。我们用一个观众参与音乐系统Crowd in c来测试这个想法。我们用这个系统实现了一个基于参与的音乐表演,并通过分析表演中观众的互动痕迹来验证我们的方法。结果表明,观众在整个演出过程中都是积极参与的,在系统中有多层次的社会互动。我们也展示了观众之间的社会互动如何在音乐制作过程中塑造他们的互动。