A-Games: using game-like representation for representing finite automata

Cleyton Slaviero, E. Haeusler
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Abstract

Non-determinism in automata theory allows us to model situations where given an input, one or more outputs are possible. Although this decision regarding which state to chose could be random, there are contexts where this decision is not random, for instance when modeling real life situations. Using game theory, we propose the representation of automata as a game of two players. This game is defined for languages of finite size. We characterize that this representation is suited for both deterministic and non-deterministic automata, and relate the former with perfect information games, and the latter with imperfect information games. We argue that this could help us in explaining concurrency in programming, for instance in novice programming environments.
A-Games:使用游戏式表示法来表示有限自动机
自动机理论中的非确定性允许我们对给定输入,可能有一个或多个输出的情况进行建模。尽管关于选择哪个状态的决定可能是随机的,但在某些情况下,这个决定并不是随机的,例如在建模真实生活场景时。利用博弈论,我们将自动机表示为两个参与者的博弈。这个游戏是为有限大小的语言定义的。我们认为这种表示既适用于确定性自动机,也适用于非确定性自动机,并将前者与完全信息博弈联系起来,后者与不完全信息博弈联系起来。我们认为这可以帮助我们解释编程中的并发性,例如在新手编程环境中。
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