Real-time embedded hologram calculation for augmented reality glasses

Antonin Gilles
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引用次数: 0

Abstract

Thanks to its ability to provide accurate focus cues, Holography is considered as a promising display technology for augmented reality glasses. However, since it contains a large amount of data, the calculation of a hologram is a time-consuming process which results in prohibiting head-motion-to-photon latency, especially when using embedded calculation hardware. In this paper, we present a real-time hologram calculation method implemented on a NVIDIA Jetson AGX Xavier embedded platform. Our method is based on two modules: an offline pre-computation module and an on-the-fly hologram synthesis module. In the offline calculation module, the omnidirectional light field scattered by each scene object is individually pre-computed and stored in a Look-Up Table (LUT). Then, in the hologram synthesis module, the light waves corresponding to the viewer's position and orientation are extracted from the LUT in real-time to compute the hologram. Experimental results show that the proposed method is able to compute 2K1K color holograms at more than 50 frames per second, enabling its use in augmented reality applications.
增强现实眼镜的实时嵌入式全息图计算
由于能够提供准确的焦点提示,全息技术被认为是增强现实眼镜的一种有前途的显示技术。然而,由于它包含大量的数据,全息图的计算是一个耗时的过程,这导致禁止头部运动到光子的延迟,特别是当使用嵌入式计算硬件时。本文提出了一种在NVIDIA Jetson AGX Xavier嵌入式平台上实现的实时全息图计算方法。我们的方法基于两个模块:离线预计算模块和实时全息图合成模块。在离线计算模块中,每个场景物体散射的全向光场被单独预计算并存储在一个查找表(LUT)中。然后,在全息图合成模块中,从LUT中实时提取与观看者的位置和方向相对应的光波来计算全息图。实验结果表明,该方法能够以每秒50帧以上的速度计算2K1K彩色全息图,可用于增强现实应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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