THE MOTIF AS AN IDEAL TYPE, OR TRICKSTER EPISODES IN EURASIAN FOLKLORE

Y. Berezkin
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Abstract

Folklore motif is an analytical tool created for the particular kind of research. Our purpose is to reveal routes of the interregional exchange of ideas in different periods of the past. The dissemination of ideas can be followed when we study material (archaeological sites) and nonmaterial (traditional narratives) objects created because of particular ideas adopted by people. Ideas are copied and disseminated unconsciously. The folklore motif is any unit of replication (most often an episode or an image) registered in two or more traditions. The tradition is a totality of narratives recorded for a particular ethnic group or across a particular territory. Motifs can be classified according to thematic groups that approximately correspond to genres of those narratives from which they are selected. The author analyses the results of computing trickster motifs with animal and anthropomorphic actors. The area configuration of the selected interaction spheres suggests that the spread of the motifs with anthropomorphic actors took place mostly from the late Antique period to the early New Time, and the spread of the animal tales – during the Middle Age and earlier. The influence of the Great Steppe on East Europe is noticeable for the Middle Age with the emergence of the borderline between Christian Europe, and the Asian-Africa interaction sphere is a characteristic trait of the early New Time. China is outside of this opposition.
主题是欧亚民间传说中的理想类型或骗子情节
民俗学母题是为特定类型的研究而创设的一种分析工具。我们的目的是揭示过去不同时期区域间思想交流的路线。当我们研究物质(考古遗址)和非物质(传统叙事)对象时,可以遵循思想的传播,因为人们采用了特定的思想。思想被无意识地复制和传播。民俗主题是在两个或两个以上的传统中复制的任何单位(通常是一个情节或一个图像)。传统是为某一特定族群或某一特定地区所记录的全部叙事。母题可以根据主题组进行分类,主题组大致对应于选择母题的叙事类型。作者分析了具有动物和拟人演员的骗子母题的计算结果。所选择的互动领域的区域结构表明,拟人化角色的主题传播主要发生在古代晚期到新时代早期,而动物故事的传播则发生在中世纪及更早的时期。大草原对东欧的影响在中世纪是明显的,基督教欧洲之间的边界出现了,亚非互动领域是新时期早期的一个特征。中国不在这种反对之列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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