Face Stylized Modeling for Virtual Character

Bixuan Chen, Toshihiro Komma
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引用次数: 1

Abstract

This research is to present a method for real human face stylized modeling. It can transform the 3D data of an actual face into a model with an anime style, which could be applied to virtual character production in CG. Moreover, the "stylization" here is limited: We would pick a few famous Japanese anime and utilize their characters’ features to recreate a new face. The anime should be in natural styles that representatively depicted the faces of most Japanese, for example, the works of Kyoto Anime. As the image shows (Figure 1), our work focuses on how to transform the 3D facial data, specifically including three steps: 1. facial feature analyzation, 2. transforming relationship, and 3. modeling. We expect this system to complete automatic modeling in one hour to provide preliminary models to CG character makers for further manual improvement. Therefore, they do not need to spend more time in modeling from nothing but would be able to carry out artistic creation faster.
面向虚拟角色的风格化建模
本研究旨在提出一种真实人脸的风格化建模方法。它可以将真实人脸的3D数据转换为具有动画风格的模型,可以应用于CG中的虚拟角色制作。此外,这里的“风格化”是有限的:我们会选择一些著名的日本动漫,并利用他们的角色特征来重新创造一个新的面孔。动画应该是自然的风格,代表性地描绘了大多数日本人的面孔,例如,京都动画的作品。如图1所示,我们的工作重点是如何对三维人脸数据进行转换,具体包括三个步骤:1.数据转换;2.面部特征分析;3.转变关系。建模。我们期望该系统能在1小时内完成自动建模,为CG角色制作者提供初步模型,供进一步手工改进。因此,他们不需要花更多的时间从零开始建模,而是可以更快地进行艺术创作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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