Game-Theoretically Secure Protocols for the Ordinal Random Assignment Problem

T-H. Hubert Chan, Ting Wen, Hao Xie, Quan Xue
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Abstract

We study game-theoretically secure protocols for the classical ordinal assignment problem (aka matching with one-sided preference), in which each player has a total preference order on items. To achieve the fairness notion of equal treatment of equals, conventionally the randomness necessary to resolve conflicts between players is assumed to be generated by some trusted authority. However, in a distributed setting, the mutually untrusted players are responsible for generating the randomness themselves. In addition to standard desirable properties such as fairness and Pareto-efficiency, we investigate the game-theoretic notion of maximin security, which guarantees that an honest player following a protocol will not be harmed even if corrupted players deviate from the protocol. Our main contribution is an impossibility result that shows no maximin secure protocol can achieve both fairness and ordinal efficiency. Specifically, this implies that the well-known probabilistic serial (PS) mechanism by Bogomolnaia and Moulin cannot be realized by any maximin secure protocol. On the other hand, we give a maximin secure protocol that achieves fairness and stability (aka ex-post Pareto-efficiency). Moreover, inspired by the PS mechanism, we show that a variant known as the OnlinePSVar (varying rates) protocol can achieve fairness, stability and uniform dominance, which means that an honest player is guaranteed to receive an item distribution that is at least as good as a uniformly random item. In some sense, this is the best one can hope for in the case when all players have the same preference order.
有序随机分配问题的博弈安全协议
我们研究了经典有序分配问题(又名单边偏好匹配)的博弈理论安全协议,其中每个玩家对物品有一个总偏好顺序。为了实现平等对待平等的公平概念,解决玩家之间冲突所必需的随机性通常被认为是由某些可信的权威产生的。然而,在分布式环境中,相互不信任的玩家自己负责产生随机性。除了标准的理想属性,如公平性和帕累托效率,我们研究了最大安全的博弈论概念,它保证遵循协议的诚实参与者不会受到伤害,即使腐败参与者偏离协议。我们的主要贡献是一个不可能的结果,表明没有最大安全协议可以同时实现公平和顺序效率。具体来说,这意味着Bogomolnaia和Moulin提出的众所周知的概率序列(PS)机制无法通过任何最大安全协议实现。另一方面,我们给出了一个最大限度的安全协议,实现了公平和稳定(即事后帕累托效率)。此外,受PS机制的启发,我们展示了一种称为OnlinePSVar(可变速率)协议的变体可以实现公平、稳定和统一优势,这意味着一个诚实的玩家可以保证获得至少与均匀随机物品一样好的物品分配。从某种意义上说,当所有玩家都有相同的偏好顺序时,这是我们所能期望的最好结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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