Exergame Development Using Body Composition Data for Obesity Care

Jeongho Keum, Ji Hwan Ryu, Yoo Jeong Moon, Hyerim Cheon, Nahyeon Lee, Byung-Chull Bae, Jun-Dong Cho
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引用次数: 5

Abstract

This study proposes an exergame for personal obesity management. This project called H-Run is implemented with a focus on exercise inducement for obese people. In this study, we particularly focus on aerobic exercises among the many obesity management exercise methods and develop them for enjoyment indoors. H-Run generates an avatar in the game by using the player's body composition data. Using the avatar reflecting his/her body type information, the player runs around the in-game spaces constructed on the basis of the actual environment. After finishing the game, the player can check the result of his/her actual exercises, and in the long term, the player can identify the body shape changes identical to those in the real environment. A pilot study showed that our H-Run game can potentially induce the players to exercise.
使用身体成分数据进行肥胖护理的运动开发
本研究提出了一种个人肥胖管理的游戏。这个名为H-Run的项目的实施重点是对肥胖人群的运动诱导。在本研究中,我们在众多肥胖管理运动方法中特别关注有氧运动,并将其开发为室内享受。H-Run通过使用玩家的身体构成数据在游戏中生成角色。玩家使用反映他/她身体类型信息的角色,在基于实际环境构建的游戏空间中奔跑。在游戏结束后,玩家可以查看自己实际练习的结果,长期来看,玩家可以识别出与真实环境中相同的体型变化。一项初步研究表明,我们的H-Run游戏可能会促使玩家进行锻炼。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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