An interactive tool for placing curved surfaces without interpenetration

John M. Snyder
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引用次数: 67

Abstract

We present a surface representation and a set of algorithms that allow interactive placement of curved parametric objects without interpenetration. Using these algorithms, a modeler can place an object within or on top of other objects, find a stable placement for it, and slide it into new stable placements. Novel algorithms are presented to track points of contact between bodies, detect new points of contact, and delete vanishing contacts. Interactive speeds are maintained even when the moving body touches several bodies at many contact points. We describe a new algorithm that quickly brings a body into a stable configuration with respect to a set of external forces, subject to the constraint that it not penetrate a set of fixed bodies. This algorithm is made possible by sacrificing the requirement that a body behave physically over time. Intuitive control is still achieved by making incremental, "pseudo-physical" changes to the body’s placement, while enforcing the non-interpenetration constraint after each change. CR
一种用于放置曲面而不相互渗透的交互式工具
我们提出了一种表面表示和一套算法,允许曲面参数对象的交互放置而不相互渗透。使用这些算法,建模者可以将对象放置在其他对象的内部或顶部,为它找到一个稳定的位置,并将其滑动到新的稳定位置。提出了新的算法来跟踪身体之间的接触点,检测新的接触点,并删除消失的接触。即使当运动物体在许多接触点接触到几个物体时,交互速度也保持不变。我们描述了一种新的算法,该算法在不穿透一组固定物体的约束下,快速地将物体带入一组外力的稳定构型。这种算法是通过牺牲身体随时间变化的物理行为的要求而实现的。直觉控制仍然是通过对身体位置进行增量的“伪物理”更改来实现的,同时在每次更改后强制执行非互穿约束。CR
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