Cyberbullying in the Metaverse: A Prescriptive Perception on Global Information Systems for User Protection

Utsav Upadhyay, Alok Kumar, G. Sharma, Brij B. Gupta, Wadee Alhalabi, Varsha Arya, Kwok Tai Chui
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Abstract

The emergence of the metaverse, a virtual reality space, has ushered in a new era of digital experiences and interactions in global information systems. With its unique social norms and behaviors, this new world presents exciting opportunities for users to connect, socialize, and explore. However, as people spend more time in the metaverse, it has become increasingly apparent that the issue of cyberbullying needs to be addressed. Cyberbullying is a serious problem that can harm victims psychologically and physically. It involves using technology to harass, intimidate, or humiliate individuals or groups in global information systems. The risk of cyberbullying is high in the metaverse, where users are often anonymous. Therefore, it is crucial to establish a safer and more respectful culture within the metaverse to detect and prevent such incidents from happening.
虚拟世界中的网络欺凌:对用户保护的全球信息系统的规范性看法
虚拟现实空间“元宇宙”的出现,开启了全球信息系统数字体验和互动的新时代。凭借其独特的社会规范和行为,这个新世界为用户提供了连接、社交和探索的令人兴奋的机会。然而,随着人们在虚拟世界中花费的时间越来越多,网络欺凌问题需要得到解决的问题变得越来越明显。网络欺凌是一个严重的问题,会对受害者造成心理和身体上的伤害。它涉及使用技术来骚扰、恐吓或羞辱全球信息系统中的个人或团体。在虚拟世界中,网络欺凌的风险很高,那里的用户通常是匿名的。因此,在虚拟世界中建立一个更安全、更尊重的文化来发现和防止此类事件的发生是至关重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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