The Appeal of Gamification for Master’s Students of Science and Technology

Iwona Mokwa-Tarnowska, Viviana Tarnowska, M. Roszak
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Abstract

Universities can offer their master’s students who want to improve their language skills different learning environments. They can range from traditional classes to online programmes equivalent to an on-campus experience or reaching beyond it. Learning technical English through a curriculum that is inspiring and stimulating due to authentic materials used in a gamified setting can result in positive learning outcomes and increased satisfaction levels among lecturers and students. The former can find new challenges helping prevent burnout, the latter have the chance to develop hard and soft skills, including analytical, reflective and critical thinking, through context-specific language. Interactions structured around online activities which involve searching for information in authentic resources and completing activities that allow for progress to the next level can effectively prepare students for challenges they will encounter in their professional life. They can also capture imagination and unlock the creative potential of the educators involved in their development and of participants bored with school routine and textbooks. Thus, a gamified language course for specific purposes can become a highly motivating environment, in which young people develop their creativity, language proficiency and knowledge of technological advances not only in the fields of their interest; they are also exposed to new learning practices due to the application of game-design elements. The ideas presented above will be supported by students’ opinions and attitudes expressed during a pilot Moodle course in a gamified format conducted at Gdansk University of Technology in the summer semester of 2021/2022.
游戏化对科技硕士生的吸引力
大学可以为想要提高语言技能的硕士生提供不同的学习环境。它们的范围从传统课程到相当于校园体验或超越校园体验的在线课程。通过在游戏化环境中使用的真实材料,通过具有启发性和刺激性的课程学习技术英语,可以产生积极的学习成果,并提高教师和学生的满意度。前者可以找到新的挑战,帮助防止倦怠,后者有机会发展软硬技能,包括分析,反思和批判性思维,通过特定环境的语言。围绕在线活动的互动,包括在真实资源中搜索信息和完成允许进入下一个级别的活动,可以有效地为学生在职业生涯中遇到的挑战做好准备。他们还可以激发想象力,释放参与他们发展的教育工作者和对学校常规和教科书感到厌倦的参与者的创造潜力。因此,针对特定目的的游戏化语言课程可以成为一个高度激励的环境,在这个环境中,年轻人不仅可以在他们感兴趣的领域发展他们的创造力、语言能力和对技术进步的了解;他们也会因为游戏设计元素的应用而接触到新的学习实践。在2021/2022年夏季学期格但斯克理工大学进行的一项试点Moodle课程中,学生们以游戏化的形式表达了他们的意见和态度,这些想法将得到学生们的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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