{"title":"Terrain modeling using dominant points","authors":"N. Panigrahi, B. Mohan, G. Athithan","doi":"10.1109/IADCC.2010.5423041","DOIUrl":null,"url":null,"abstract":"Digital representation of terrain surface is an important research area. A number of techniques have been proposed to represent the terrain surface in a realistic manner. They have been broadly categorized as 2D or 3D terrain models. Each of these models has its own merits and demerits. An ideal model will capture the minute details of the terrain, thus requiring more sample points of the terrain, whereas an optimum model will require the dominant features to represent the terrain effectively. Hence there is a debate amongst researchers on which are the “appropriate level of detail of the terrain which captures the terrain features without compromising the signature of the terrain”. The Very Important Point (VIP) algorithm captures the essential terrain samples which encode the dominant physical characteristics of the terrain surface so that the properties such as height, slope, aspect of the terrain can be preserved accurately. The level of details or the dominant points captured through VIP algorithm is decided through a major of significance of the sample point with respect to its surroundings. The major of significance is empirically being decided through a threshold value in most of the techniques which select the sample points. This paper attempts to investigate and understand the optimum threshold value of the undulating terrain for sampling the dominant points. The threshold value of VIP algorithms which filters the dominant points is investigated for different types of terrain. The range of the threshold value which filters the optimum number of terrain points so that the important physical characteristic of the terrain is preserved is derived from the experiment.","PeriodicalId":249763,"journal":{"name":"2010 IEEE 2nd International Advance Computing Conference (IACC)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE 2nd International Advance Computing Conference (IACC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IADCC.2010.5423041","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Digital representation of terrain surface is an important research area. A number of techniques have been proposed to represent the terrain surface in a realistic manner. They have been broadly categorized as 2D or 3D terrain models. Each of these models has its own merits and demerits. An ideal model will capture the minute details of the terrain, thus requiring more sample points of the terrain, whereas an optimum model will require the dominant features to represent the terrain effectively. Hence there is a debate amongst researchers on which are the “appropriate level of detail of the terrain which captures the terrain features without compromising the signature of the terrain”. The Very Important Point (VIP) algorithm captures the essential terrain samples which encode the dominant physical characteristics of the terrain surface so that the properties such as height, slope, aspect of the terrain can be preserved accurately. The level of details or the dominant points captured through VIP algorithm is decided through a major of significance of the sample point with respect to its surroundings. The major of significance is empirically being decided through a threshold value in most of the techniques which select the sample points. This paper attempts to investigate and understand the optimum threshold value of the undulating terrain for sampling the dominant points. The threshold value of VIP algorithms which filters the dominant points is investigated for different types of terrain. The range of the threshold value which filters the optimum number of terrain points so that the important physical characteristic of the terrain is preserved is derived from the experiment.
地形表面的数字化表示是一个重要的研究领域。已经提出了许多技术来以逼真的方式表示地形表面。它们大致分为2D或3D地形模型。每种模式都有自己的优点和缺点。理想的模型将捕获地形的微小细节,因此需要更多的地形样本点,而最佳模型将需要主要特征来有效地表示地形。因此,在研究人员之间有一个争论,即“在不损害地形特征的情况下,捕捉地形特征的适当的地形细节水平”。非常重要点(Very Important Point, VIP)算法捕获重要的地形样本,这些样本编码了地形表面的主要物理特征,从而可以准确地保留地形的高度、坡度、坡向等属性。通过VIP算法捕获的优势点的细节或优势点的水平是通过样本点相对于其周围环境的重要程度来决定的。在大多数选择样本点的技术中,显著性的主要是通过一个阈值来经验地决定的。本文试图研究和理解起伏地形对优势点采样的最佳阈值。针对不同的地形类型,研究了过滤优势点的VIP算法的阈值。通过实验得出了过滤地形点的最优个数以保留地形重要物理特征的阈值范围。