Science Education and Augmented Reality Content: The Case of the Water Circle

T. Bratitsis, Pinelopi Bardanika, Michalis Ioannou
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引用次数: 19

Abstract

Augmented Reality (AR) is a live, direct or indirect projection of the physical-real world which allows users to experience the surrounding environment as it is, in real-time, enhanced with digital and/or interactive content. It seems that AR can be exploited for teaching various disciplines. In this paper, the preliminary results of a study regarding a teaching intervention about science education in primary school and specifically the topic of the water circle are presented. The AR content was deployed through the ENTITI creator application.
科学教育与增强现实内容:以水循环为例
增强现实(AR)是对物理真实世界的实时、直接或间接投影,使用户能够实时体验周围环境,并通过数字和/或交互式内容进行增强。AR似乎可以用于各种学科的教学。本文介绍了一项关于小学科学教育教学干预的初步研究结果,特别是水圈的主题。AR内容通过ENTITI创建者应用程序部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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