Second workshop on engineering patterns for multi-touch interfaces

K. Luyten, D. Vanacken, M. Weiss, Jan O. Borchers, Miguel A. Nacenta
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引用次数: 1

Abstract

Multi-touch gained a lot of interest in the last couple of years and the increased availability of multi-touch enabled hardware boosted its development. However, the current diversity of hardware, toolkits, and tools for creating multi-touch interfaces has its downsides: there is only little reusable material and no generally accepted body of knowledge when it comes to the development of multi-touch interfaces. This workshop is the second workshop on this topic and the workshop goal remains unchanged: to seek a consensus on methods, approaches, toolkits, and tools that aid in the engineering of multi-touch interfaces and transcend the differences in available platforms. The patterns mentioned in the title indicate that we are aiming to create a reusable body of knowledge.
多点触控界面的工程模式第二次研讨会
在过去的几年里,多点触控获得了很多人的兴趣,支持多点触控的硬件的可用性的增加促进了它的发展。然而,目前用于创建多点触控界面的硬件、工具包和工具的多样性有其缺点:当涉及到多点触控界面的开发时,只有很少的可重复使用的材料,并且没有被普遍接受的知识体系。本次研讨会是该主题的第二次研讨会,研讨会的目标保持不变:寻求方法,方法,工具包和工具的共识,以帮助在多点触摸界面的工程和超越现有平台的差异。标题中提到的模式表明,我们的目标是创建一个可重用的知识体系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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