Deep Neural Classifiers For Eeg-Based Emotion Recognition In Immersive Environments

J. Teo, J. Chia
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引用次数: 12

Abstract

Emotion recognition has become a major endeavor in artificial general intelligence applications in recent years. Although significant progress has been made in emotion recognition for music, image and video stimuli, it remains largely unexplored for immersive virtual stimuli. Our main objective for this line of investigation is to enable consistently reliable emotion recognition for virtual reality stimuli using only cheap, commercial-off-the-shelf electroencephalography (EEG) headsets which have significantly less recording channels and far lower signal resolution commonly called “Wearable EEG” as opposed to medical-grade EEG headsets with the ultimate goal of applying EEG-based emotion prediction to procedurally-generated affective content such as immersive computer games and virtual learning environments through machine learning. Our prior preliminary study has found that the use of a 4-channel, 256-Hz was indeed able to perform the required emotion recognition tasks from VR stimuli albeit at classification rates of between 65-89% classification accuracy only using Support Vector Machines (SVMs) and K-Nearest Neighbor (KNN) classifiers. For this particular study, we attempt to improve the classification rates to above 95% by conducting a comprehensive investigation into the use of various deep neural-based learning architectures for this domain. By tuning the deep neural classifiers in terms of the number of hidden layers, number of hidden nodes and the nodal dropout ratio, the emotion prediction accuracy was able to be improved to over 96%. This shows the continued promise of the application of wearable EEG for emotion prediction as a cost-effective and userfriendly approach for consistent and reliable prediction deployment in virtual reality-related content and environments through deep learning approaches.
沉浸式环境中基于面部情绪识别的深度神经分类器
情感识别是近年来人工智能应用领域的一个重要研究方向。尽管在音乐、图像和视频刺激的情感识别方面取得了重大进展,但在沉浸式虚拟刺激方面仍未得到很大的探索。我们这条研究路线的主要目标是使用廉价的,商用脑电图(EEG)耳机的记录通道少得多,信号分辨率也低得多,通常被称为“可穿戴脑电图”,而不是医疗级脑电图耳机,其最终目标是将基于脑电图的情绪预测应用于程序生成的情感内容,如沉浸式电脑游戏和虚拟学习环境通过机器学习。我们之前的初步研究发现,使用4通道,256-Hz确实能够从VR刺激中执行所需的情感识别任务,尽管仅使用支持向量机(svm)和k -最近邻(KNN)分类器的分类准确率在65-89%之间。对于这个特定的研究,我们试图通过对该领域各种基于深度神经的学习架构的使用进行全面调查,将分类率提高到95%以上。通过对深层神经分类器的隐藏层数、隐藏节点数和节点失分率进行调整,情绪预测准确率可提高到96%以上。这显示了可穿戴EEG在情绪预测中的持续应用前景,作为一种经济高效且用户友好的方法,通过深度学习方法在虚拟现实相关内容和环境中进行一致可靠的预测部署。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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