Object-Capability Security in Virtual Environments

Martin Scheffler, J. P. Springer, B. Fröhlich
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引用次数: 9

Abstract

Access control is an important aspect of shared virtual environments. Resource access may not only depend on prior authorization, but also on context of usage such as distance or position in the scene graph hierarchy. In virtual worlds that allow user-created content, participants must be able to define and exchange access rights to control the usage of their creations. Using object capabilities, fine-grained access control can be exerted on the object level. We describe our experiences in the application of the object-capability model for access control to object-manipulation tasks common to collaborative virtual environments. We also report on a prototype implementation of an object-capability safe virtual environment that allows anonymous, dynamic exchange of access rights between users, scene elements, and autonomous actors.
虚拟环境中的对象能力安全性
访问控制是共享虚拟环境的一个重要方面。资源访问可能不仅取决于先前的授权,还取决于使用的上下文,例如场景图层次结构中的距离或位置。在允许用户创建内容的虚拟世界中,参与者必须能够定义和交换访问权限,以控制对其创建内容的使用。使用对象功能,可以在对象级别施加细粒度的访问控制。我们描述了我们在应用对象能力模型对协作虚拟环境中常见的对象操作任务进行访问控制方面的经验。我们还报告了一个对象能力安全虚拟环境的原型实现,该环境允许用户、场景元素和自治参与者之间匿名、动态地交换访问权限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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