Konstantinos Koumaditis, Francesco Chinello, Sarune Venckute
{"title":"Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary Stage","authors":"Konstantinos Koumaditis, Francesco Chinello, Sarune Venckute","doi":"10.1109/VR.2018.8446528","DOIUrl":null,"url":null,"abstract":"Using Virtual Reality (VR) to realise immersive training environments is not a new concept. However, investigating arousal in immersive environments is. By arousal, we denote a general physical and psychological activity that in the form of anxiety and stress for example, can affect trainees' performance. In this work, we describe the setup design for a two-phase explorative experiment linking arousal and performance, during training in a Virtual Reality (VR) environment. To do so we are using an appraised well-crafted VR puzzle game, questionnaires (i.e. NASA Task Load Index [3]), and sensors (skin conductance response / pulse). The experiment will involve participants from the public that will be trained in two predefined processes of variant difficulty.","PeriodicalId":355048,"journal":{"name":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2018.8446528","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
Using Virtual Reality (VR) to realise immersive training environments is not a new concept. However, investigating arousal in immersive environments is. By arousal, we denote a general physical and psychological activity that in the form of anxiety and stress for example, can affect trainees' performance. In this work, we describe the setup design for a two-phase explorative experiment linking arousal and performance, during training in a Virtual Reality (VR) environment. To do so we are using an appraised well-crafted VR puzzle game, questionnaires (i.e. NASA Task Load Index [3]), and sensors (skin conductance response / pulse). The experiment will involve participants from the public that will be trained in two predefined processes of variant difficulty.