Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary Stage

Konstantinos Koumaditis, Francesco Chinello, Sarune Venckute
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引用次数: 13

Abstract

Using Virtual Reality (VR) to realise immersive training environments is not a new concept. However, investigating arousal in immersive environments is. By arousal, we denote a general physical and psychological activity that in the form of anxiety and stress for example, can affect trainees' performance. In this work, we describe the setup design for a two-phase explorative experiment linking arousal and performance, during training in a Virtual Reality (VR) environment. To do so we are using an appraised well-crafted VR puzzle game, questionnaires (i.e. NASA Task Load Index [3]), and sensors (skin conductance response / pulse). The experiment will involve participants from the public that will be trained in two predefined processes of variant difficulty.
一个虚拟现实和触觉装置的设计连接唤醒训练场景:一个初步阶段
利用虚拟现实(VR)实现沉浸式训练环境并不是一个新概念。然而,在沉浸式环境中调查唤醒是。通过唤醒,我们指的是一种普遍的身体和心理活动,例如,以焦虑和压力的形式,可以影响学员的表现。在这项工作中,我们描述了在虚拟现实(VR)环境中训练期间连接唤醒和表现的两阶段探索性实验的设置设计。为此,我们使用了经过评估的精心制作的VR益智游戏,问卷调查(即NASA任务负载指数[3])和传感器(皮肤电导响应/脉冲)。实验将包括来自公众的参与者,他们将在两个预定义的不同难度的过程中接受训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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