A-blocks: recognizing and assessing child building processes during play with toy blocks

Toshiki Hosoi, Kazuki Takashima, T. Adachi, Yuichi Itoh, Y. Kitamura
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引用次数: 16

Abstract

We propose A-Blocks, a novel building block device that enables detecttion and recognition of children's actions and interactions when building with blocks. Quantitative data received from constructing and breaking A-Blocks can be valuable for various assessment applications (e.g., play therapy, cognitive testing, and education). In our prototype system, each block embeds a wireless measurement device that inclludes acceleration, angular velocity, and geomagnetic sensors to measure a block's spatial motion and posture during children's play. A standard set of blocks can be managed via Bluetooth in real time. By using combined sensor data, the system can estimate how to stack the blocks on each other by detecting surface collisions (Figure 1) and recognize many fundamental play action patterns (e.g., moving, stacking standing, waving) with SVM. Unlike existing block-shaped devices with phyysical constraints on their connections (e.g., electrical hooks, magnets), our solid and traditional-shaped block device supports flexible block play that could include more delicate motions reflecting a child's inner state (e.g., learning stages, stress level, representation of an imagination). These benefits of analyzing children's block play can be extended to allow for more enjoyable and interactive play, while social impacts include more constructive play.
积木:认识和评估儿童在玩积木时的建构过程
我们提出了a - blocks,这是一种新型的积木装置,可以检测和识别儿童在用积木构建时的行为和互动。从构建和打破a块中获得的定量数据对于各种评估应用(例如,游戏治疗,认知测试和教育)是有价值的。在我们的原型系统中,每个积木都嵌入了一个无线测量设备,包括加速度、角速度和地磁传感器,以测量孩子们玩耍时积木的空间运动和姿势。一组标准的模块可以通过蓝牙实时管理。通过使用组合的传感器数据,系统可以通过检测表面碰撞来估计如何将方块堆叠在一起(图1),并使用SVM识别许多基本的游戏动作模式(例如移动,堆叠,站立,挥舞)。与现有的具有物理连接限制的积木形状设备(例如,电钩,磁铁)不同,我们的固体和传统形状的积木设备支持灵活的积木游戏,可以包括更微妙的动作,反映孩子的内心状态(例如,学习阶段,压力水平,想象力的表现)。分析儿童积木游戏的这些好处可以扩展到允许更愉快和互动的游戏,而社会影响包括更有建设性的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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