Investigating m-health gamification rewards elements for adults 50+

M. Tizuka, E. Clua, Luciana Salgado
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引用次数: 4

Abstract

Most of the m-health available on the market today aims to promote a healthy lifestyle and to increase the well-being of adults 50+, but few are specifically designed for them. Thus, keeping users engaged for long periods of usage is a constant challenge, especially in cases of diseases that cannot be cured, such as diabetes and cardiac insufficiency, which require long-term care. Some applications adopt gamification as a strategy to keep their users motivated to follow the medical recommendations repeatedly. As a reward, they usually make use of virtual currencies, points, and badges. However, in the case of adults 50+, this engagement can be even more particular, where research points out to a different perception on what motivates them to achieve well-defined and more significant purposes than pure entertainment in games. This paper investigates how to project reward elements on gamified health platforms for this audience, suggesting what can satisfy their intrinsic motivations to engage them for a future continued use of an m-health app. We have found that excess reward elements can be harmful and have the opposite effect of what usually m-health applications are designed for. Besides, the first boost coming from a close friend or family can be determinant to motivate them intrinsically or even to change their routine, more than coming from a health agent. Finally, we conclude through an m-health gamification framework focused on adults 50+.
调查移动医疗游戏化对50岁以上成年人的奖励因素
目前市场上的大多数移动医疗服务旨在促进健康的生活方式,提高50岁以上成年人的幸福感,但很少有专门为他们设计的。因此,保持用户长时间使用是一个持续的挑战,特别是在无法治愈的疾病,如糖尿病和心功能不全,需要长期护理的情况下。一些应用程序采用游戏化策略,让用户有动力反复遵循医疗建议。作为奖励,他们通常使用虚拟货币、积分和徽章。然而,对于50岁以上的成年人来说,这种粘性可能更加特殊,研究指出,与游戏中的纯粹娱乐相比,是什么促使他们实现明确且更重要的目标。本文研究了如何在游戏化的健康平台上为这些受众设计奖励元素,建议什么可以满足他们的内在动机,让他们在未来继续使用移动健康应用程序。我们发现,过多的奖励元素可能是有害的,并且与移动健康应用程序的设计初衷相反。此外,来自亲密朋友或家人的第一次激励可能是决定性的,从本质上激励他们,甚至改变他们的日常生活,而不是来自健康机构。最后,我们通过一个针对50岁以上成年人的移动医疗游戏化框架得出结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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