Element Recognition and Innovation Transformation of Cultural and Creative Products: Based on Eye Movement Experiment

Weisi Guo, Yangyang Wang, Tianjun Xu
{"title":"Element Recognition and Innovation Transformation of Cultural and Creative Products: Based on Eye Movement Experiment","authors":"Weisi Guo, Yangyang Wang, Tianjun Xu","doi":"10.22158/ibes.v5n2p34","DOIUrl":null,"url":null,"abstract":"This paper analyzes tourists’ perceived preferences for cultural and creative product elements using human-computer interaction technology and constructs the innovation and transformation path of cultural and creative products from four dimensions: concept, elements, content, and structure. The Great Wall tourism cultural and creative products are used as an example. The findings demonstrate that: (1) From a behavioral data viewpoint, cultural and creative items’ overall inventiveness, formal design, manufacturing method, area, cultural collection value, and function have varying degrees of influence on visitors’ perceived preferences; (2) The richness and attraction of character expression, action, and form components from the hotspot map and matrix map can boost the visual engagement impact of visitors. Scenic area architecture may enhance visitors’ immersion experiences of local culture since it serves as the design prototype for cultural and creative businesses. (3) The number of fixation points, total fixation time, and saccade frequency of cultural and creative products with various design elements differ significantly when viewed from the perspective of the eye movement index, and these differences are further presented as individualized tourist behavior characteristics. (4) From a design standpoint, it is essential that the circumstances of the product satisfy the needs of visitors in order to produce high-quality cultural and creative products. Innovative ideas should be used to steer the innovation and transformation of cultural and creative products, enhancing the universal design of products with element innovation, enhancing the cultural legacies of products with content innovation, and lengthening the market cycle of products with structural innovation. The use of modern technology broadens the research methodologies for the tourism field and creates new research environments for tourism experimentation.","PeriodicalId":343833,"journal":{"name":"International Business & Economics Studies","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Business & Economics Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22158/ibes.v5n2p34","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper analyzes tourists’ perceived preferences for cultural and creative product elements using human-computer interaction technology and constructs the innovation and transformation path of cultural and creative products from four dimensions: concept, elements, content, and structure. The Great Wall tourism cultural and creative products are used as an example. The findings demonstrate that: (1) From a behavioral data viewpoint, cultural and creative items’ overall inventiveness, formal design, manufacturing method, area, cultural collection value, and function have varying degrees of influence on visitors’ perceived preferences; (2) The richness and attraction of character expression, action, and form components from the hotspot map and matrix map can boost the visual engagement impact of visitors. Scenic area architecture may enhance visitors’ immersion experiences of local culture since it serves as the design prototype for cultural and creative businesses. (3) The number of fixation points, total fixation time, and saccade frequency of cultural and creative products with various design elements differ significantly when viewed from the perspective of the eye movement index, and these differences are further presented as individualized tourist behavior characteristics. (4) From a design standpoint, it is essential that the circumstances of the product satisfy the needs of visitors in order to produce high-quality cultural and creative products. Innovative ideas should be used to steer the innovation and transformation of cultural and creative products, enhancing the universal design of products with element innovation, enhancing the cultural legacies of products with content innovation, and lengthening the market cycle of products with structural innovation. The use of modern technology broadens the research methodologies for the tourism field and creates new research environments for tourism experimentation.
文创产品的元素识别与创新转化——基于眼动实验
本文运用人机交互技术分析游客对文化创意产品要素的感知偏好,从概念、要素、内容、结构四个维度构建文化创意产品创新转化路径。以长城旅游文创产品为例。研究发现:(1)从行为数据的角度看,文创物品的整体创造性、形式设计、制作方法、面积、文化收藏价值和功能对游客的感知偏好有不同程度的影响;(2)热点地图和矩阵地图中人物表情、动作和形式组成部分的丰富性和吸引力可以增强游客的视觉参与影响。景区建筑作为文创企业的设计原型,可以增强游客对当地文化的沉浸体验。(3)从眼动指数的角度看,不同设计元素的文创产品的注视点数、总注视时间和扫视频率存在显著差异,这些差异进一步表现为个性化的游客行为特征。(4)从设计的角度来看,产品的环境必须满足游客的需求,才能生产出高质量的文创产品。以创新理念引领文创产品的创新转型,以元素创新提升产品的通用性设计,以内容创新提升产品的文化传承性,以结构创新延长产品的市场周期。现代技术的应用拓宽了旅游领域的研究方法,为旅游实验创造了新的研究环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信