Shitanshu Mishra, Sudeesh Balan, Sridhar V. Iyer, S. Murthy
{"title":"Effect of a 2-week scratch intervention in CS1 on learners with varying prior knowledge","authors":"Shitanshu Mishra, Sudeesh Balan, Sridhar V. Iyer, S. Murthy","doi":"10.1145/2591708.2591733","DOIUrl":null,"url":null,"abstract":"A large CS1 class often needs to provide scaffolding for novices while keeping advanced learners engaged. Scratch has been shown to be suitable to address a diverse set of requirements. In this study, we determine whether a 2-week Scratch intervention in a CS1 course is useful from two perspectives: i) as a scaffold for novices to learn basic programming concepts and transition to C++, and ii) as a tool for advanced learners to remain engaged and do challenging work. We conducted a field study of 332 first-year undergraduate engineering students, two-thirds of whom were novices. We analyzed student performance on exams and Scratch projects. We administered a survey to determine student perceptions on the usefulness of Scratch. Some key findings of our study are: (i) Novices were able to catch-up to advanced learners in Scratch questions of the type 'Predict the output' and 'Debug the program', (ii) Projects by advanced learners reached 80% of the complexity of 'most loved projects' on the Scratch website, and (iii) 69% of students perceived Scratch to be useful for learning programming concepts and transitioning to C++.","PeriodicalId":334476,"journal":{"name":"Annual Conference on Innovation and Technology in Computer Science Education","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annual Conference on Innovation and Technology in Computer Science Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2591708.2591733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25
Abstract
A large CS1 class often needs to provide scaffolding for novices while keeping advanced learners engaged. Scratch has been shown to be suitable to address a diverse set of requirements. In this study, we determine whether a 2-week Scratch intervention in a CS1 course is useful from two perspectives: i) as a scaffold for novices to learn basic programming concepts and transition to C++, and ii) as a tool for advanced learners to remain engaged and do challenging work. We conducted a field study of 332 first-year undergraduate engineering students, two-thirds of whom were novices. We analyzed student performance on exams and Scratch projects. We administered a survey to determine student perceptions on the usefulness of Scratch. Some key findings of our study are: (i) Novices were able to catch-up to advanced learners in Scratch questions of the type 'Predict the output' and 'Debug the program', (ii) Projects by advanced learners reached 80% of the complexity of 'most loved projects' on the Scratch website, and (iii) 69% of students perceived Scratch to be useful for learning programming concepts and transitioning to C++.