Stateless Application-Level Multicast for Dynamic Group Communication

G. Popescu, Z. Liu
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引用次数: 13

Abstract

Group communication in large-scale interactive applications such as real-time conferencing and collaboration, networked virtual environments (e.g. massively multi-player games) requires efficient, low-overhead group communication mechanisms. In this paper we consider the application-level (or end-system) multicast and propose a stateless group communication mechanism together with its tree building algorithms. Stateless multicast reduces the control signaling of dynamic multicast groups linearly with the group size. To support interactive applications involving a large number of dynamic multicast groups, the application level multicast uses stateless forwarding within clusters of network nodes and hierarchical aggregation of multicast group membership. We show that dynamic tree construction achieve low computation overhead with a controlled degradation of the end-to-end data path performance.
动态组通信的无状态应用层组播
在实时会议和协作、网络虚拟环境(如大规模多人游戏)等大规模交互式应用中,群通信需要高效、低开销的群通信机制。本文考虑应用层(或端系统)组播,提出了一种无状态组通信机制及其树构建算法。无状态组播使动态组播组的控制信令数量随着组的大小呈线性减少。为了支持涉及大量动态组播组的交互式应用程序,应用层组播使用网络节点集群内的无状态转发和组播组成员的分层聚合。我们展示了动态树构造在控制端到端数据路径性能退化的情况下实现了低计算开销。
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