IMPLEMENTATION OF A GENERIC FRAMEWORK ON CROWD SIMULATION: A NEW ENVIRONMENT TO MODEL CROWD BEHAVIOR AND DESIGN VIDEO GAMES

Furkan Yücel, Elif Surer
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引用次数: 2

Abstract

Crowd behavior is the collective act and gathering of a group of individuals to achieve a shared purpose. Swarm intelligence-based optimization algorithms are usually used to solve complex problems for crowd behavior. Crowd simulations are often used for the analyses that require precision in different domains such as complex structural analysis, image recognition, creating nature-inspired non-player character movements in video games, and more. In this study, a generic crowd simulation framework that can be used to simulate already-available crowd simulation algorithms and design new ones was developed. The test environment layout was generated with the use of a generate-and-test algorithm combined with the crowd simulation algorithms to make sure that the generated content is meeting the requirements of a crowd simulation environment. Within the framework, three different crowd simulation algorithms —firefly algorithm, particle swarm optimization, and artificial bee colony— are generated and also implemented as puzzle-like video games. The results show that all fireflies achieved to gather at the global minimum of the generated layout faster and in a more precise way than the artificial bee colony algorithm and particle swarm optimization algorithm. The developed framework enables a generic and parametric testbed to design and compare different algorithms and to generate video games.
人群模拟通用框架的实现:一个模拟人群行为和设计视频游戏的新环境
群体行为是一群个体为实现共同目标而进行的集体行为和聚集。基于群体智能的优化算法通常用于解决复杂的群体行为问题。人群模拟通常用于在不同领域要求精度的分析,如复杂结构分析、图像识别、在电子游戏中创造受自然启发的非玩家角色动作等。在本研究中,开发了一个通用的人群仿真框架,该框架可用于模拟现有的人群仿真算法并设计新的人群仿真算法。使用生成-测试算法结合人群仿真算法生成测试环境布局,以确保生成的内容满足人群仿真环境的要求。在该框架内,生成了三种不同的人群模拟算法——萤火虫算法、粒子群优化算法和人工蜂群算法,并将其实现为益智类视频游戏。结果表明,与人工蜂群算法和粒子群优化算法相比,该算法能够更快、更精确地实现所有萤火虫在生成布局的全局最小值处的聚集。开发的框架使通用和参数化测试平台能够设计和比较不同的算法并生成视频游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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