Efficient collision detection for example-based deformable bodies

Ben Jones, Tamar Shinar, J. Levine, Adam W. Bargteil
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引用次数: 1

Abstract

We introduce a new collision proxy for example-based deformable bodies. Specifically, we approximate the deforming geometry as a union of spheres. During pre-computation we perform a sphere packing on the input, undeformed geometry. Then, for each example pose, we move and resize the spheres to approximate the example. During runtime we blend together these positions and radii, using the same skinning weights we use for the geometry. We demonstrate the method on a car crash example, where we achieve an overall speedup of 5--20 times, depending on the resolution of the collision proxy geometry.
有效的碰撞检测基于实例的可变形体
我们为基于实例的可变形体引入了一种新的碰撞代理。具体地说,我们将变形几何近似为球体的并集。在预计算期间,我们对输入的未变形几何图形执行球体填充。然后,对于每个示例姿势,我们移动和调整球体的大小以近似示例。在运行期间,我们将这些位置和半径混合在一起,使用与几何图形相同的蒙皮权重。我们在一个汽车碰撞的例子中演示了该方法,根据碰撞代理几何的分辨率,我们实现了5- 20倍的总体加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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