Gazeover -- Exploring the UX of Gaze-triggered Affordance Communication for GUI Elements

Ilhan Aslan, Michael Dietz, E. André
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引用次数: 4

Abstract

The user experience (UX) of graphical user interfaces (GUIs) often depends on how clearly visual designs communicate/signify "affordances", such as if an element on the screen can be pushed, dragged, or rotated. Especially for novice users figuring out the complexity of a new interface can be cumbersome. In the "past" era of mouse-based interaction mouseover effects were successfully utilized to trigger a variety of assistance, and help users in exploring interface elements without causing unintended interactions and associated negative experiences. Today's GUIs are increasingly designed for touch and lack a method similiar to mouseover to help (novice) users to get acquainted with interface elements. In order to address this issue, we have studied gazeover, as a technique for triggering "help or guidance" when a user's gaze is over an interactive element, which we believe is suitable for today's touch interfaces. We report on a user study comparing pragmatic and hedonic qualities of gazeover and mouseover, which showed significant higher ratings in hedonic quality for the gazeover technique. We conclude by discussing limitations and implications of our findings.
Gazeover——探索凝视触发的GUI元素可视性交流的用户体验
图形用户界面(gui)的用户体验(UX)通常取决于视觉设计传达/表示“可视性”的清晰程度,例如屏幕上的元素是否可以被推、拖或旋转。特别是对于新手用户来说,弄清楚新界面的复杂性可能会很麻烦。在“过去”基于鼠标的交互时代,鼠标悬停效果被成功地用于触发各种辅助,并帮助用户探索界面元素,而不会引起意外的交互和相关的负面体验。今天的gui越来越多地为触摸而设计,缺乏类似于鼠标悬停的方法来帮助(新手)用户熟悉界面元素。为了解决这个问题,我们研究了gazeover,这是一种当用户的目光越过交互元素时触发“帮助或指导”的技术,我们认为这适用于今天的触摸界面。我们报告了一项用户研究,比较了凝视和鼠标悬停的实用和享乐品质,结果显示,凝视技术的享乐品质评分明显更高。最后,我们讨论了研究结果的局限性和意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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