Unsupervised texture segmentation by dominant sets and game dynamics

M. Pavan, M. Pelillo
{"title":"Unsupervised texture segmentation by dominant sets and game dynamics","authors":"M. Pavan, M. Pelillo","doi":"10.1109/ICIAP.2003.1234067","DOIUrl":null,"url":null,"abstract":"We develop a framework for the unsupervised texture segmentation problem based on dominant sets, a new graph-theoretic concept that has proven to be relevant in pairwise data clustering as well as image segmentation problems. A remarkable correspondence between dominant sets and the extrema of a quadratic form over the standard simplex allows us to use continuous optimization techniques such as replicator dynamics from evolutionary game theory. Such systems are attractive as can easily be implemented in a parallel network of locally interacting computational units, thereby motivating analog VLSI implementations. We present experimental results on various textured images which confirm the effectiveness of the approach.","PeriodicalId":218076,"journal":{"name":"12th International Conference on Image Analysis and Processing, 2003.Proceedings.","volume":"150 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"12th International Conference on Image Analysis and Processing, 2003.Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIAP.2003.1234067","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

We develop a framework for the unsupervised texture segmentation problem based on dominant sets, a new graph-theoretic concept that has proven to be relevant in pairwise data clustering as well as image segmentation problems. A remarkable correspondence between dominant sets and the extrema of a quadratic form over the standard simplex allows us to use continuous optimization techniques such as replicator dynamics from evolutionary game theory. Such systems are attractive as can easily be implemented in a parallel network of locally interacting computational units, thereby motivating analog VLSI implementations. We present experimental results on various textured images which confirm the effectiveness of the approach.
基于优势集和游戏动态的无监督纹理分割
我们开发了一个基于优势集的无监督纹理分割问题框架,这是一个新的图论概念,已被证明与成对数据聚类和图像分割问题相关。标准单纯形上的优势集和二次型的极值之间的显著对应使我们能够使用连续优化技术,如进化博弈论中的复制因子动力学。这样的系统很有吸引力,因为可以很容易地在本地交互计算单元的并行网络中实现,从而激发模拟VLSI的实现。在各种纹理图像上的实验结果验证了该方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信