Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling

Benjamin Meyer, Pascal Gruppe, Bastian Cornelsen, Tim Claudius Stratmann, Uwe Gruenefeld, Susanne CJ Boll
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引用次数: 5

Abstract

Learning new motor skills is a problem that people are constantly confronted with (e.g. to learn a new kind of sport). In our work, we investigate to which extent the learning process of a motor sequence can be optimized with the help of Augmented Reality as a technical assistant. Therefore, we propose an approach that divides the problem into three tasks: (1) the tracking of the necessary movements, (2) the creation of a model that calculates possible deviations and (3) the implementation of a visual feedback system. To evaluate our approach, we implemented the idea by using infrared depth sensors and an Augmented Reality head-mounted device (HoloLens). Our results show that the system can give an efficient assistance for the correct height of a throw with one ball. Furthermore, it provides a basis for the support of a complete juggling sequence.
杂耍4.0:学习复杂的运动技能与增强现实通过杂耍的例子
学习新的运动技能是人们经常面临的一个问题(例如,学习一种新的运动)。在我们的工作中,我们研究了在增强现实作为技术助手的帮助下,运动序列的学习过程可以在多大程度上得到优化。因此,我们提出了一种方法,将问题分为三个任务:(1)跟踪必要的运动,(2)创建计算可能偏差的模型,(3)实现视觉反馈系统。为了评估我们的方法,我们通过使用红外深度传感器和增强现实头戴式设备(HoloLens)实现了这一想法。结果表明,该系统可以有效地辅助一个球的正确高度。此外,它为一个完整的杂耍序列的支持提供了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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